AD HOC - Meet The Artist Behind Gatekeeper's "EXO" Game

From Fatima to the Fourth Wall, Artist Tabor Robak Is Pretty Seminal

If you follow a particularly zeitgeisty, technology-obsessed sector of the Brooklyn music scene, you may have encountered artist Tabor Robak while watching the glistening digital animations he's done for Fatima Al Quadiri and Ford & Lopatin, or while reading about conceptual pop group #HDBOYZ, self-described as "the world's first boyband in high definition." The 26-year-old Portland native's website, which contains everything from visual renderings of imaginary geological specimens to a 90-minute video of continuous, summer blockbuster-ready explosions, reveals that the dude's imagination would seem to have no end-- especially where dreaming up Avatar-seductive, virtual environments is concerned. Most recently, Robak conceived the game component of Gatekeeper's equally digital-centric Exo LP, an extended, first-person journey through star-studded galaxies, labrynthine space stations, and imaginary ecosystems so vivid that you can almost feel the water perspiring from the trees. Ad Hoc spoke to Tabor about collaborating with Gatekeeper, the beauty of "fourth-wall breaking moments," and why he hesitates to call Exo a game.

To read their conversation, head on over to Ad Hoc.